Save Our Earth Mods (
ourearth) wrote in
saveournumbers2018-06-16 06:48 pm
Entry tags:
Second Test Drive Meme

Welcome to the SoE TDM!
Due to the premise of the game, everyone on this testdrive must be the modern day reincarnation of the characters we all know and love. Please take a quick look at our navigation to familiarize yourself with the concept and setting of the game before you jump in.
If you have a relationship plotting post comment for your character (which is NOT mandatory to play in this tdm), please link to it when putting up a toplevel on the TDM. That way, other players can easily get an idea of what kind of character they will be tagging.
Other than that, you know the tdm drill - when commenting, please put your character's name and canon in the subject line, and write one or more threadstarters so others can tag you easily. Below, you'll find some prompts that you can use or discard at will to write those threadstarters.
1. A ghostly apparition
There are many places in Mossgate Council where one may spot ghosts, but the place that yields such sightings most frequently is the ruins at the top of the cliffs. So one beautiful night, you're up there - for a date? To smoke weed? To watch the stars with a bottle of whiskey? - as you suddenly notice something out of the corner of your eye. Perhaps it is a bearded man in a long cloak, or a woman in historical clothes, or something much more outlandish... What do you do?
2. Old ships
A new exhibit at the museum has opened! ...Or rather an old exhibit has reopened after some repairs and an overhaul of the presentation. So now the old pre-Roman-times ship that is the pride of the museum can be visited by the public again, and of course there are all kinds of advertisement around town, and a large sign in the entrance are of the building guiding visitors towards the correct room. The ship sits elevated on a platform in the middle of the room and other items and explanations are placed along the walls. A volunteer guide is always close by to explain more about the ship (if your character is the volunteer guide - just make something up!).
3. Moss Manor gathers
In Moss Manor, there is reason for curiosity, gossip and free drinking. Wait. No. Of course it's just that the village gathers to warmly welcome the new vicar of the local church, and since that church is so important locally, even those who aren't directly related to it show up to say hi.
But while they're there, why not take advantage of the free food and drink and the opportunity to talk to everyone else at the welcome festivity?
4. Water activities
In Folkton, summer has begun. People are boating on the little river, sitting near the water while studying or take an afternoon nap there, older relatives try to keep children from falling into the water or at least not going in without supervision, and occasionally someone is yelling at a dog that just took a leap into the cool waters and splashed them at everyone in the general surroundings. An ice cream van is parked near the river, and some kids play football near the river.
5. The wonderful everyday
Being people living in our regular, modern world, people need to work or study, eat and commute, shop and relax... Just that all those regular, normal tasks can hold unexpected difficulties if you were just sitting at the tills at Tesco's, and this noseless customer suddenly made you remember the day you lost your parents. Or maybe you were getting some exercise, and running down the street you developed superspeed and have no idea how to control it yet...
6. How many times will they have to tell you?
Twice a year, there are guided tours through the tunnels under the cliffs east of Mossgate. Those tunnels, dug into the chalk throughout centuries or perhaps millenia, were built without a general plan, so their layout is an absolute confusing mess. On top of that, there are cave-ins and unsafe areas. It is strictly advised to not stray from your group, as people have been harmed because they got lost in them before. But you just had to get distracted, or perhaps think that it would be more fun to explore on your own, and now you are lost without a blip of signal to call for help with...
7. Fun, fun fun!
At Mossgate's seaside, a Victorian pleasure pier extends about 40 metres into the sea. The platform at the end of the pier holds fairground rides such as a merry-go-round, a small rollercoaster and a helter skelter and along the pier kiosks sell candy floss, rock candy, roasted nuts and other goodies. A small distance down the street, a minigolf site can be found and on the street along the coast there are fish and chips shops, family-friendly arcades and souvenir shops. Maybe you are actually here for the fun, or maybe you just work here or are trying to track down a wayward friend...
8. Wildcard
And, of course, the obligatory do-what-you-want option.

no subject
It's absolutely not her intention to curbstomb the child's curiosity. Anything but. Empathy and safety are just important, too.
"Where were you thinking about looking?"
no subject
Asked regarding a location to search, Nel has to stop and think. She would likely have started here and followed the river bank without even looking up ahead of herself very far. “Umm...” she utters as she turns to look around. Deeper water would make it hard to find them without going under herself, but she quickly spots a wide, shallow pool of water. It simply happens to be on the other side of the river.
Pointing over to the area, she looks back to her mother, “How about there? I bet the water is slower.”
no subject
On the other hand, it is still big enough that it would take her a bit to get over there.
Potentially too long. She scans this side of the river and then points towards a spot a little ways upstream on this side. Less shallow, but still shallow enough, and easier to get to in a pinch.
Smaller, too, but if Nel sticks with the task for too long, they can always find a new place. "You could also start there. The water should be slower there, too, and it's closer by."
no subject
Speaking of which, she asks curiously, “Are you going to go sit back down?” It’s not what she’d prefer, but her mother does have more than just herself to watch today.
no subject
"...If it's there, I can come up with you." She'll have to remember to not get too absorbed, but it should be all right. And she's still close by enough.
no subject
“I’ll find something great for sure!” she anticipates. After all, if her mother is coming, there must be something there worth uncovering.
no subject
"I'm sure you will. You already found a crayfish, so it should be a good day for finding things." Low water levels help, but she's not going to get into that. Or not without it being directly prompted, anyway. Which may or may not happen, Nel is a bright child and perhaps they're talking about it at school already?
no subject
Once they reach the water pool, Ornella gives her mother’s hand a quick squeeze before letting go. Crouching down low with her long hair trailing into the water, she starts to search with her eyes. When nothing is immediately apparent, only then does she start to move stones under the water surface.