Save Our Earth Mods (
ourearth) wrote in
saveournumbers2018-06-16 06:48 pm
Entry tags:
Second Test Drive Meme

Welcome to the SoE TDM!
Due to the premise of the game, everyone on this testdrive must be the modern day reincarnation of the characters we all know and love. Please take a quick look at our navigation to familiarize yourself with the concept and setting of the game before you jump in.
If you have a relationship plotting post comment for your character (which is NOT mandatory to play in this tdm), please link to it when putting up a toplevel on the TDM. That way, other players can easily get an idea of what kind of character they will be tagging.
Other than that, you know the tdm drill - when commenting, please put your character's name and canon in the subject line, and write one or more threadstarters so others can tag you easily. Below, you'll find some prompts that you can use or discard at will to write those threadstarters.
1. A ghostly apparition
There are many places in Mossgate Council where one may spot ghosts, but the place that yields such sightings most frequently is the ruins at the top of the cliffs. So one beautiful night, you're up there - for a date? To smoke weed? To watch the stars with a bottle of whiskey? - as you suddenly notice something out of the corner of your eye. Perhaps it is a bearded man in a long cloak, or a woman in historical clothes, or something much more outlandish... What do you do?
2. Old ships
A new exhibit at the museum has opened! ...Or rather an old exhibit has reopened after some repairs and an overhaul of the presentation. So now the old pre-Roman-times ship that is the pride of the museum can be visited by the public again, and of course there are all kinds of advertisement around town, and a large sign in the entrance are of the building guiding visitors towards the correct room. The ship sits elevated on a platform in the middle of the room and other items and explanations are placed along the walls. A volunteer guide is always close by to explain more about the ship (if your character is the volunteer guide - just make something up!).
3. Moss Manor gathers
In Moss Manor, there is reason for curiosity, gossip and free drinking. Wait. No. Of course it's just that the village gathers to warmly welcome the new vicar of the local church, and since that church is so important locally, even those who aren't directly related to it show up to say hi.
But while they're there, why not take advantage of the free food and drink and the opportunity to talk to everyone else at the welcome festivity?
4. Water activities
In Folkton, summer has begun. People are boating on the little river, sitting near the water while studying or take an afternoon nap there, older relatives try to keep children from falling into the water or at least not going in without supervision, and occasionally someone is yelling at a dog that just took a leap into the cool waters and splashed them at everyone in the general surroundings. An ice cream van is parked near the river, and some kids play football near the river.
5. The wonderful everyday
Being people living in our regular, modern world, people need to work or study, eat and commute, shop and relax... Just that all those regular, normal tasks can hold unexpected difficulties if you were just sitting at the tills at Tesco's, and this noseless customer suddenly made you remember the day you lost your parents. Or maybe you were getting some exercise, and running down the street you developed superspeed and have no idea how to control it yet...
6. How many times will they have to tell you?
Twice a year, there are guided tours through the tunnels under the cliffs east of Mossgate. Those tunnels, dug into the chalk throughout centuries or perhaps millenia, were built without a general plan, so their layout is an absolute confusing mess. On top of that, there are cave-ins and unsafe areas. It is strictly advised to not stray from your group, as people have been harmed because they got lost in them before. But you just had to get distracted, or perhaps think that it would be more fun to explore on your own, and now you are lost without a blip of signal to call for help with...
7. Fun, fun fun!
At Mossgate's seaside, a Victorian pleasure pier extends about 40 metres into the sea. The platform at the end of the pier holds fairground rides such as a merry-go-round, a small rollercoaster and a helter skelter and along the pier kiosks sell candy floss, rock candy, roasted nuts and other goodies. A small distance down the street, a minigolf site can be found and on the street along the coast there are fish and chips shops, family-friendly arcades and souvenir shops. Maybe you are actually here for the fun, or maybe you just work here or are trying to track down a wayward friend...
8. Wildcard
And, of course, the obligatory do-what-you-want option.

no subject
Permitted closer, a sign she is not in so much trouble as she had worried upon first realizing she was separated, she releases his hand to find purchase holding the fabric of his clothes instead as she burrows her face right in against him. A few deep breathes with his hand patting on her back, and the fear dissipates. A hard blink pushes the tears away, and when she lifts her face to peer upwards again, a slim smile has appeared. She nods her head a few more times to confirm that yes, she is in fact quite right.
Ornella is a bit small for her age, but the recent loss of her voice has changed a lot in how well she relates and responds socially. Left out of discussion, her attention wanders all too easily.
no subject
There are options, for a mute child, and in some ways they're easier to explore than for adults. Sky has friends with electrolarynxes, little handheld voice boxes pressed to their throats to give them whispery electronic voices, and some with less obvious ways to communicate. Or more obvious ways. He can read; he can read lips from straight on at close range, if they're not moving too fast; he can understand some American sign language, though British sign language is nearly incomprehensible to him. There's no reason to treat her like she can't participate in conversations or make her own decisions just because it's a little harder.
Bluh, sorry for letting this get away so long.
It’s hard in a family with three other siblings who are eager to fill the void left at the loss of her voice. They aren’t even doing it consciously, but less competition vying for attention from two busy mothers is a grand opportunity. There has been some discussions regarding how to best help Ornella cope, sign language high on the list even if it means the whole family has to dedicate to it to make it effective. Ornella tends to cheat by writing on a dry erase board around the house for now, and that method is unfortunately ineffective when they are on the go.
no subject
When working like this he keeps thinking about the impossible memories, the prosthetic he wore in them that was sensitive and yielding, if less good at inhuman speeds. It's not even heavy. Sky has spent more than twice as many years with one hand than he had with two, but the way that in those memories he never had to think about compensating is... odd.
"There we go," he says, finishing with relief. "Hang on to this, you can nudge me if your moms mail me anything back. Want anything to eat, or would you rather just take a walk?"
no subject
Hearing him speak once more, Nel lifts her head and eases a step back to better look up to her grandfather. Offered the phone, she takes it with both hands. Clutching it against her chest with no real pockets, she keeps it held securely there with one hand and frees the other to make gestures. It only counts as charades, but that’s something. She doesn’t need to think long about the choice, and taps her fingertips to her mouth with a raise of her eyebrows. A snack would be nice, and more alluring, it means a chance to sit down. Nel is far from tired, however, she can communicate much better looking at someone rather than walking beside them.