Save Our Earth Mods (
ourearth) wrote in
saveournumbers2018-06-16 06:48 pm
Entry tags:
Second Test Drive Meme

Welcome to the SoE TDM!
Due to the premise of the game, everyone on this testdrive must be the modern day reincarnation of the characters we all know and love. Please take a quick look at our navigation to familiarize yourself with the concept and setting of the game before you jump in.
If you have a relationship plotting post comment for your character (which is NOT mandatory to play in this tdm), please link to it when putting up a toplevel on the TDM. That way, other players can easily get an idea of what kind of character they will be tagging.
Other than that, you know the tdm drill - when commenting, please put your character's name and canon in the subject line, and write one or more threadstarters so others can tag you easily. Below, you'll find some prompts that you can use or discard at will to write those threadstarters.
1. A ghostly apparition
There are many places in Mossgate Council where one may spot ghosts, but the place that yields such sightings most frequently is the ruins at the top of the cliffs. So one beautiful night, you're up there - for a date? To smoke weed? To watch the stars with a bottle of whiskey? - as you suddenly notice something out of the corner of your eye. Perhaps it is a bearded man in a long cloak, or a woman in historical clothes, or something much more outlandish... What do you do?
2. Old ships
A new exhibit at the museum has opened! ...Or rather an old exhibit has reopened after some repairs and an overhaul of the presentation. So now the old pre-Roman-times ship that is the pride of the museum can be visited by the public again, and of course there are all kinds of advertisement around town, and a large sign in the entrance are of the building guiding visitors towards the correct room. The ship sits elevated on a platform in the middle of the room and other items and explanations are placed along the walls. A volunteer guide is always close by to explain more about the ship (if your character is the volunteer guide - just make something up!).
3. Moss Manor gathers
In Moss Manor, there is reason for curiosity, gossip and free drinking. Wait. No. Of course it's just that the village gathers to warmly welcome the new vicar of the local church, and since that church is so important locally, even those who aren't directly related to it show up to say hi.
But while they're there, why not take advantage of the free food and drink and the opportunity to talk to everyone else at the welcome festivity?
4. Water activities
In Folkton, summer has begun. People are boating on the little river, sitting near the water while studying or take an afternoon nap there, older relatives try to keep children from falling into the water or at least not going in without supervision, and occasionally someone is yelling at a dog that just took a leap into the cool waters and splashed them at everyone in the general surroundings. An ice cream van is parked near the river, and some kids play football near the river.
5. The wonderful everyday
Being people living in our regular, modern world, people need to work or study, eat and commute, shop and relax... Just that all those regular, normal tasks can hold unexpected difficulties if you were just sitting at the tills at Tesco's, and this noseless customer suddenly made you remember the day you lost your parents. Or maybe you were getting some exercise, and running down the street you developed superspeed and have no idea how to control it yet...
6. How many times will they have to tell you?
Twice a year, there are guided tours through the tunnels under the cliffs east of Mossgate. Those tunnels, dug into the chalk throughout centuries or perhaps millenia, were built without a general plan, so their layout is an absolute confusing mess. On top of that, there are cave-ins and unsafe areas. It is strictly advised to not stray from your group, as people have been harmed because they got lost in them before. But you just had to get distracted, or perhaps think that it would be more fun to explore on your own, and now you are lost without a blip of signal to call for help with...
7. Fun, fun fun!
At Mossgate's seaside, a Victorian pleasure pier extends about 40 metres into the sea. The platform at the end of the pier holds fairground rides such as a merry-go-round, a small rollercoaster and a helter skelter and along the pier kiosks sell candy floss, rock candy, roasted nuts and other goodies. A small distance down the street, a minigolf site can be found and on the street along the coast there are fish and chips shops, family-friendly arcades and souvenir shops. Maybe you are actually here for the fun, or maybe you just work here or are trying to track down a wayward friend...
8. Wildcard
And, of course, the obligatory do-what-you-want option.

S'awright. o/
Peri is briefly puzzled when Nel doesn't take the leaf - ah, but she's getting a matching one! Smart.
"Wanting to do as I do, hm?" They don't gesture for her to sit down, though she very much can if she likes!
Once things look settled, they start in on the light foldings, settling into a rhythm like how a breeze would move a wave on the ocean - or a lake, or something smaller.
Well it bothers me not to correct it
As they start to show her again, her fingers barely move as she starts finding the rhythm with a bob of her head as though counting the beats. When she does finally start to try to produce the folds, they are clumsy and lopsided, but gentle. It takes her several restarts to find the pacing now that she’s doing the motions, but as her efforts become more consistent, her smile widens. She is getting it, even if she needs more practice.
Consistency is a virtue~ (Okay, so it's not literally one. XD)
Peri's focus moves from their own 'flow' after a while, checking on Ornella's results instead. Gentle is a good sign.
"See? You're doing just fine."
With a florish, they 'tie' the leaf around itself, then just as carefully unwind it - that trick only works with long stems, but this one's big enough that the 'knot' looks satisfying anyway.
It could be tho
Her hands fold together over the leaf to hold it still as she is surprised by the sudden but fluid shift in movements to make the knot that is promptly undone. Ornella looks at the one teaching her with a blank sort of expression - she definitely did not follow that - only to shrug her shoulders and toss the leaf in the air with a crooked, playful smile. They win!
Bending down, she scoops up her things in her arms. Not even fully standing yet, she walks as soon as she has them in her grip out and around in front of them to the other side where the bench is open. Setting the stuff down, she turns and hops herself up onto the seat next to them. Beaming a friendly smile to them, she picks up her sketchbook to open in her lap, then pops the tin to fish out a pencil. Without a word, she sets to drawing on the fresh page.
That, and I have a bunch of reflexive sayings at this point. =P 'S not your fault either way.
"Yeah, that's enough for today, I think," Peri says, laughing a little once she throws the leaf.
Aaand there's the sketchbook; Peri would bet - that is, if they actually liked betting - that she carried it everywhere.
"I'm afraid I'm new here. What's your name?"
They wait until Ornella looks finished drawing before asking the question, though.
Totally is for not proof-reading XP
Line by line, Ornella draws with deliberate motions on the paper. There is a confidence in how she holds her pencil, the green marks varying in firmness as the image slowly takes shape. Once the lines are in place, she shades in a few spots to make certain features stand out properly. For her age, she’s fairly advanced, but she has not exceeded the transitional stage of her art development, with a line at the top of the paper arcing with points to represent the surface of water. Centered she has drawn a fish carrying a leaf in its mouth.
Critically examining the work, she looks up at the question and smiles. In the corner of the paper, she signs her name ‘Nel’, and proceeds to tear it out from the sketchbook to hold out in offer to them.
no subject
"Why, for me? Thank you," they say, accepting the paper with grace.
"And this is lovely! Nel, hmm? I'd have to say the name matches."
no subject
The tear away page leaves frayed bits of paper in the spiral rings, but she can deal with those in a minute. Pleased that the drawing is accepted, she beams as she nods her head a couple times to confirm that the sketch is intended for them. They did teach her a new thing after all.
Swinging her feet lightly she looks as though she giggles when her name is said to match her, but the only sound produced is airy. Now that she has shared her name, she tilts her head to the side and motions to them with her hand held palm up and fingers together. And their name...?
no subject
Their look briefly flickers to that of concern - what did happen to her voice? Is it right to ask? - but they shake their head and focuses on the question instead.
"And I'm Peri, Peri Powers. I'm from America."
Which might have been obvious from them not sounding British! Shifting slightly on the bench, they turn the questioning back to Nel.
"And I suppose you are from around here?"
no subject
The question about her homeland is met with a vigorous nod. Oh yes, she’s a local.
Curious about their name, Ornella uses her open sketchbook to write it out - or rather how she thinks it could be spelled. Lifting it from her lap, she shows Peri in hopes of confirmation. Unfortunately, she didn’t quite get it as she wrote ‘Perry Powers’ instead.
no subject
"It's with an 'i', instead of an 'ry', but the rest is exactly like that, yes," they say - careful to enunciate each letter so that the phonemes don't get meshed.
no subject
Since they gave her a full name, she moves her hand down to write out her full first name ‘Ornella’ - and makes the extra effort to write the ‘nel’ portion in a second color to make it apparent where her nickname came from.
no subject
They give a rueful smile.
"But you'd prefer me to call you Nel, huh?"
Call it an intuition - Peri themselves has been 'fullname'd too many times to count, if that effect came just from Ornella's full name, then it was probably an exponentially larger sort of annoyance.
no subject
Smile returning, she writes on the paper where plenty of clear space still exists and taps it to ask, ‘Can I stay here and draw?’
no subject
"Absolutely. It's no problem at all - certainly, it's a nice day for it, don't you think?"
With one hand, they gesture at the trees, blue sky, and sunshine around them.