hadthenerve: (and a royal growl)
hadthenerve ([personal profile] hadthenerve) wrote in [community profile] saveournumbers 2018-03-29 04:41 am (UTC)

Re: CHARACTER QUESTIONS

Hello mods! I have a dumb, rambly, character specific question here. I'm really sorry you have to wade through my nonsense. orz

I'm considering Caramia from Ozmafia, which is an otome game where a bunch of fairy tale and storybook characters inhabit this town that is essentially run by rival mafia families. He's the boss of the Oz family and is actually the cowardly lion from that story.

This is post wizard visit so he, like the scarecrow and tinman, has received an item that represents the gift he got from the wizard. The traits they got from these gifts are literally represented in these items. In an 'if it's lost he will also lose the gift' kind of way. So when the scarecrow looses his, he becomes an idiot, the tinman becomes completely emotionless, and this lion here becomes a coward. As in like, scared of everything. I promise you I am not making this up.

But I have been wanting to play him in either a memloss or au game with the idea of starting him out as a coward and then regaining his courage. I wanted to ask whether this was feasible in this setting. I know item regains are possible, but it would result in a major (and very abrupt) personality shift. I could certainly include with/without courage info in his personality section, but I also know the idea is kind of weird and is different from the kind of gradual change that is more typical in a setting like this.

Anyway, thanks for reading that mess and I really hope it made sense. I should not be doing this at 1am.

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